![]() ![]() Despite that, Marty said the team was ambitious. At the time, there was just a year left before the game's expected ship date, and the relatively small group of developers weren't given much budgetary support, so they couldn't outsource work to speed things up. When the Live Team was formed, it operated within some daunting constraints. ![]() ![]() In a presentation at the Game Developers Conference today, Eidos Montreal producer Fleur Marty explained how her Live Team took that assignment and turned it into Breach, a new game mode that would eventually be spun off into its own free-to-play game. Originally, that "everything" was supposed to encompass some downloadable content and some basic challenge maps that would remix various levels in the game with new objectives, but it ballooned into something considerably larger, and more daring for the Deus Ex universe. In 2014, Eidos Montreal formed a Deus Ex Live team and entrusted them with handling everything for Deus Ex: Mankind Divided that wasn't part of the core single-player narrative game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |